LVC Today: Training Soldiers both Mentally and Physically with VR, AR and MR

AR and MR

Training soldiers is so much more than just ensuring they know how to operate their equipment; it’s also about making sure they are able to problem solve and critically think in high-stress situations.

In this LVC Today roundup, Modern Military Training takes a look at industry news stories highlighting the adoption of technologies  that power training programs to better equip soldiers  on a mental and physical level.

These stories include how the U.S. Army is utilizing synthetic environments to localize training and minimize disruption for troops, the appeal of combining VR, AR, and MR with biodata to minimize training fatigue, and a new program for the Australian Military that accurately measures problem-solving ability in high-pressure situations.

Synthetic Training to Become Prevalent Army-Wide, says LTG Lundy

Lt. General Mike Lundy addressed the increasing need for advanced synthetic training environments utilizing VR, AR and MR at last month’s AUSA Meeting and Exposition. In addition to the ability to train more soldiers at home stations and more local combat training centers, the advent of more sophisticated synthetic training environments allows for a broader spectrum of training scenarios.

According to a recent article published by the U.S. Army, “Operating in an increasingly complex environment, where the contested domains of land, sea, air, space and cyber converge, will require many training repetitions, some of which cannot be replicated in a live environment, [Lundy] said, due to high cost or hazardous environments, particularly for aviation.”

Read the whole story here.

Experimental Virtual and Mixed Reality Technologies Can be Applied to Military of the Future

Elizabeth Lee at VOA News examined several different technologies emerging from the University of Southern California Institute for Creative Technologies (USC ICT) that could greatly benefit the U.S. military in the training arena. Through the use of VR, AR and MR, combined with biodata insights, training programs that maximize stamina for soldiers in training can be put into place.

At the University of Southern California’s Global Body Computing Conference in Los Angeles, Lt. Col. Warren Cook of the U.S. Marine Corps supported these sentiments when he touched on the dangers of untreated soldier fatigue in training and how that can effect a branch’s effectiveness in theater.

“We believe that’s a really different experience if you immerse somebody in a situation because you can read a story and say, ‘Well, this is how I would react or this is how I would act in that circumstance’ but until you’re actually in it, you really don’t know how you would behave. So the goal of this project was to really try and foster more active bystander participation,” said David Nelson, project manager of USC’s Mixed Reality Lab and creative director of the Mixed Reality Studio, according to Lee’s article.

Read the whole story here.

Australian Military Developing VR Programs to Train Soldiers to be More Resilient to Pressure

A new, VR-powered program designed for the Australian Military aims to help better equip soldiers for high-pressure situations they could possibly encounter in the field. By being able to more closely and accurately measure a soldier’s emotional resiliency in training situations, military leaders can more easily determine their ability to perform in theater.

As reported in a recent Mashable article by Shannon Connellan, ‘Military personnel will use the program to train in problem-solving unpredictable situations, and build up psychological resilience to pressure. Theoretically, their superiors can use the cognitive data collected on soldiers to ‘objectively’ measure whether a person is ready to be deployed.”

Read the whole story here.