A Cost Effective High-Assurance Layered Solution for MLS Test, Training, and Live Virtual Constructive

Modern warfare has increasingly evolved to include multiple variants of platforms and participants, including coalition partners, which are hosting and exchanging information spanning a...

The Value of Cognitive Workload in Machine Learning Predictive Analytics

The Department of Defense plans to spend $1.7 billion over the next five years to stand up a new Joint Artificial Intelligence Center with...

Understanding Cloud-Based Visual System Architectures

The Government’s “Cloud First” policy (Kundra, 2011) set an accelerated course of government technology migration to cloud resources. Traditional on-premises visual systems seem ripe for cloud migration because the systems are expensive, dedicated, compute-intensive machines with large physical footprints and requirements for regular maintenance, upgrades, and environment control.

WHITEPAPER: Performance Measurement in LVC Distributed Simulations: Lessons from OBW

Operation Blended Warrior (OBW) 2016 marked the second year of a three-year effort to document lessons learned and understand barriers to implementing Live, Virtual, Constructive (LVC) distributed training. In the first year of the event, LVC focus areas included connectivity, interoperability, data standards, after-action review, and cyber security. Year two introduced additional focus areas: multi-level security, cross domain solutions, long-haul feeds, and performance measurement. This paper focuses on this latter area—defining and collecting performance measures.

WHITEPAPER: Perceptual-Cognitive & Physiological Assessment of Training Effectiveness

Several trends within the simulation and training industry are emphasizing the need for measurable proof that training solutions meet or exceed the requirements for delivering effective training. Cognitive state is a key component of learning, meaning that classification of cognitive state and capacity can provide a measure of training effectiveness. However, accurate classification of trainee state is an extremely challenging task. The more traditional subjective assessment methods have several limitations, while objective assessment methods can be difficult to implement.

WHITEPAPER: Rendering Large Areas of Dense Trees for Flight Simulators

Rendering ultra-high realistic trees and vegetation has been achieved in most commercially available rendering solutions.

WHITEPAPER: Effects of Visual Interaction Methods on Simulated Unmanned Aircraft Operator Situational Awareness

The limited field of view of static egocentric visual displays employed in unmanned aircraft controls introduces the soda straw effect on operators, which significantly affects their ability to capture and maintain situational awareness by not depicting peripheral visual data.

WHITEPAPER: Human-in-the-Loop Flight Simulation Study of Virtual Constructive Representation on Live Avionics Displays

The integration of virtual and constructive elements into live training not only opens new training avenues, but also raises concerns about flight safety as live aircraft trainees need to be able to differentiate between live and virtual entities and threats.

WHITEPAPER: Synthesizing High Resolution Terrain for Radar Simulation

Training requirements for Real Beam Ground Map (RBGM) and Synthetic Aperture (SAR) Radar simulations demand high-resolution terrain data in order to synthesize a Radar image. Radar simulators render the scene differently than out-the-window rendering.

WHITEPAPER: Embedded LVC Training: A Distributed Training Architecture for Live Platforms

Given the reductions in Department of Defense budgets it is imperative that every dollar spent on training warfighters be used in a cost efficient manner. One approach for cost effective training is distributed training exercises that include live, virtual, and constructive participants, but injecting the training functionality into live aircraft platforms is challenging.